
The TACMAP functions well and is helpful in finding what you’re looking for, but it primarily equates to working through a checklist like any other familiar open-world game. I would’ve preferred for more legacy weapons to return in Infinite’s campaign, but these variants are still fun ways to mix up gunplay.Ĭapturing Forward Operating Bases reveals all the points of interest in the surrounding area aside from Skulls. UNSC weapon variants are unlocked as you increase Valor, most of which feature interesting changes like a long-ranged AR, a BR with a faster fire rate, and a sniper with a larger mag and reticle. Different colors or Banished trinkets akin to rare weapons in Destiny would’ve given them more character. Aesthetically, they look exactly the same, only they’re all painted white. There are some useful ones like a Skewer with explosive spikes, the old lock-on rocket launcher, and others with faster rates of fire compared to their regular counterparts. They serve as mini boss battles and carry rare weapon variants. I love the inclusion of High Value Targets. They’re all laid out differently, but there are only a few different objectives across them all.



Toward the end of the game, some of the side missions begin to feel a little repetitive.
